![]() And still plenty of THOU HAS DONE FUCKED UP NOW writing, it is still EXTREMELY GOTH, of course, that hasn’t changed a mote. The combat system is also less prone to XCOM-style infuriating whiffs, so there’s plenty of infuriating, but also slightly less infuriating mechanics at work. The battles frequently feel more like puzzles with one correct answer and many, many wrong answers than “battles.” The stress system, with heroes losing their minds, returns, and it’s just as infuriating as it was in the original.Īnd there’s even a new system called the affinity system to show how well the squad gets along, which may mean swapping people in and out when they get mad but also means they get bonuses when they work well together, which means there actually is some team management but it’s more people skills with deeply traumatized weirdos so just like real life management, basically.īut the combat is still really satisfying when you figure it out and when all the synergies work and when you get the team working together, especially since the monsters are even grosser and weirder and you are definitely fighting some evil darkness this time. If everyone dies, you pretty much have to start fresh. And the relentless love of, shall we say, the ballkicking is the same. Darkest Dungeon 2 is a hard game to love at times. So what if… Darkest Dungeon but more like… Slay the Spire or some of those Roguelites where it’s more about exploring the map and making decisions and building up the crew you already have than base building and team building with random weirdos and management? So what if it was Darkest Dungeon but not actually Darkest Dungeon much at all? WHOOOOA.Īt the same time: the atmosphere and writing are the same. A roguelite road trip and sequel-of-sort to Darkest Dungeon. Instead of meticulously building your base and cultivating various teams of broken warriors, you have a pretty steady cast of characters and work on upgrading them, your stagecoach, and what your little rolling crew already has. When you’re making a sequel, there’s always a choice: Do you do what you did in the first one but try and make it better? Or do you try and do something different? Darkest Dungeon 2 goes…ROAD TRIP, GOTH BITCHES! Which is an interesting choice, stylistically speaking. MonsterVine was supplied with PC code for review You have the very last light of hope? Well, friend, I got no job and nothing but time. “RUIN HAS FOUND YOU AT LAST! THE EPHEMERAL EQUATION IS UNBALANCED! THE WORLD IS A WASTELAND OF FAILURES PAST!” Do you like gothic atmosphere? Words like BITUMINOUS when “dark” would’ve done? For me, I just got laid off. But you also have to enjoy writing like this…and this is just from, like, the opening cutscene of Darkest Dungeon 2. Oh, sure, you have to like the kind of turn-based tactical action, the intricate party management, the idea that you are doing incredible harm to your people by even sending them into battle. Darkest Dungeon is for a certain kind of person.
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